[Udemy] The Beginner\'s Guide to Animation in Unity (v5 to v2018+) [2018, ENG]

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The Beginner's Guide to Animation in Unity (v5 to v2018+)
Год выхода: 2018
Производитель: Udemy
Сайт производителя: http://www.udemy.com/mastering-3d-animation-in-unity/
Автор: Penny de Byl
Продолжительность: 11 часов
Тип раздаваемого материала: Видеоурок
Язык: Английский
Описание:
The Beginner's Guide to Animation in Unity with Mecanim is for animators and Unity practitioners who want to bring their characters to life in a game environment and want to learn the ins and outs of the mecanim system. You don't need to be able to model or animate in external packages as all models and animations are provided. All aspects of animation in Unity are covered from physics, key framing, curves, forward and inverse kinematics, animation state machines and working with third party assets. Students will be introduced to elementary code, in C#, that is essential for making dynamic animations and triggers to control character behaviour at run time.

Содержание

–Press Play
01:34:44
Introduction
Preview04:59
FAQs
02:12
Why does animation work?
Preview03:37
The Principles of Animation
Preview04:34
Animation Theory
10 questions
The Unity Interface: Part 1
19:46
The Unity Interface: Part 2
19:58
The Unity Interface: Using External Resources
17:25
Animating with the Physics System
19:35
Physics Challenge
02:38
–The Mecanim System
02:21:50
Timelines, Keyframes and Tweening
03:01
The Animation Window Part 1
18:57
The Animation Window Part 2
16:35
Keyframe Challenge
06:47
Curves
15:20
Animating in Local and World Positions
19:55
The Animator Window: States and Transitions
Preview12:58
Triggering Animation States Part 1
12:03
Triggering Animation States Part 2
13:18
Triggering Challenge Part 1
18:03
Triggering Challenge Part 2
04:53
–The Bare Bones of Animated Models
01:40:44
Understanding Bones, Joints and Rigs
06:23
Importing Animations from 3D Software
01:06
Creating a Humanoid Character with Adobe Fuse
09:05
Exporting Fuse Characters into Mixamo
02:58
Animating a Character in Mixamo
19:12
Working with Multiple Imported Animations
06:28
Creating Walk/Idle Controls for a 3rd Person Character Part 1
18:02
Creating Walk/Idle Controls for a 3rd Person Character Part 2
17:10
Rig Types: Generic versus Humanoid
10:41
Adding a Jump Animation
09:39
–Working with Humanoid Rigs
01:17:36
Understanding Root Motion in Humanoids
10:39
Using Root Motion to Create A Dance Sequence
Preview12:37
Creating a Drive Script Incorporating Root Motion
13:24
Including Physics with Animations
11:12
Humanoid Root Motion Challenge Part 1
19:02
Humanoid Root Motion Challenge Part 2
10:42
–Triggering Animations
02:07:01
Triggering Animations with Colliders
Preview15:06
Triggering Animations By Clicking Part 1
08:29
Triggering Animations By Clicking Part 2
19:51
Triggering Animations By Clicking Part 3
15:31
Jumping and Climbing Part 1
19:59
Editing Read Only Animations
02:50
Jumping and Climbing Part 2
11:25
Jumping and Climbing Part 3
08:21
Jumping and Climbing Part 4
16:07
Jumping and Climbing Part 5
09:22
–Blend Shapes
44:00
Introducing Blendshapes
08:13
Creating Blendshapes
00:15
Blendshapes for Facial Animation
05:08
Blend Tree Basics
11:09
Strafe Sets Part 1
16:00
Strafe Sets Part 2
03:15
–Inverse Kinematics
39:37
Using Inverse Kinematics to Manipulate Humanoid Joints: An Introduction.
13:07
Making an animated character dynamically look at an object
06:31
Using IK to Pickup and Hold an Object
19:59
–Final Project
49:03
Project Specifications
01:47
Project Solution Part 1
19:59
Project Solution Part 2
14:28
Project Solution Part 3
12:49
–Final Remarks
01:12
Final Comments From Penny
01:08
Legacy Solution Files
00:04
Файлы примеров:присутствуют
Формат файла: MP4
Видео: H264-AVC, 1280x720, 30fps, 711 kbps
Аудио: AAC, 41000, Stereo, 116 kbps

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