[frontendmasters.com] Creative Coding with Canvas & WebGL [2018, ENG]

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Создавать темы 04-Янв-2019 10:57

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Creative Coding with Canvas & WebGL
Год выхода: 2018
Производитель: frontendmasters.com
Сайт производителя: http://frontendmasters.com/courses/canvas-webgl/
Автор: Matt DesLauriers http://frontendmasters.com/teach
Продолжительность: 4 hours, 45 min
Тип раздаваемого материала: Видеоклипы
Язык: Английский
Описание: Learn to use Canvas and WebGL with ThreeJS in this JavaScript course on Creative Coding! Tour the vast landscape of graphics programming on the web. Learn about generative art, interactive animations, 3D graphics with ThreeJS, and custom shaders in GLSL. These are the fundamental concepts behind creative development work, including VR/AR apps, games, art installations, interactive web experiences, and various other forms of computational arts.
This course and others like it are available as part of our Frontend Masters video subscription.
Code on Github - http://github.com/mattdesl/workshop-generative-art
Slides (PDF) - http://static.frontendmasters.com/resources/2018-10-25-canvas-webgl/creative-coding.pdf

Содержание

Table of Contents
Introduction
Introduction
00:00:00 - 00:08:33
Introduction
Matt DesLauriers introduces himself and the general structure of the workshop. Generative art is defined, and some interesting projects are highlighted within the field, showcasing work that can be created with code for both artistic and commercial purposes. - http://github.com/mattdesl/workshop-generative-art
Setup & Guidebook
00:08:34 - 00:14:53
Setup & Guidebook
Matt introduces the repo for the workshop, which includes recommendations for tooling, a cheatsheet, external repos that will be utilized, and a quick how-to for command line arguments.
Print Art with Canvas
Installing canvas-sketch-cli
00:14:54 - 00:20:01
Installing canvas-sketch-cli
Matt begins by introducing his npm package, and giving an overview of the setup necessary to utilize it.
Canvas Sketch Introduction
00:20:02 - 00:24:33
Canvas Sketch Introduction
Matt gives an overview of how the canvas sketch library does some of the setup for the built-in canvas module in the browser.
Canvas API Basics
00:24:34 - 00:29:11
Canvas API Basics
Matt demonstrates the basic methods of drawing in Canvas through a live example.
Canvas Sketch Applications
00:29:12 - 00:36:48
Canvas Sketch Applications
Matt addresses why canvas sketch is useful, and shows how to specify things like dimensions and orientation.
The Grid
00:36:49 - 00:41:30
The Grid
Matt walks through several examples of art that incrementally increase the complexity of the original grid, and foreshadows what the next few sections of the course will look like.
Drawing the Grid
00:41:31 - 00:49:21
Drawing the Grid
Matt jumps back into the code and demonstrates how the basic grid print comes together.
Linear Interpolation
00:49:22 - 00:53:29
Linear Interpolation
Matt integrates the lerp module into the basic grid example.
Adding Randomness
00:53:30 - 00:59:41
Adding Randomness
Matt first checks in with students and shows them where they can go should they need to check their code during the course. Randomness is introduced into the example using the Random module, and thus adds an extra dimension to the work entirely.
Radius & Organic Randomness
00:59:42 - 01:06:08
Radius & Organic Randomness
Matt gives each circle its own radius by using destructuring and a random Gaussian distribution.
Color Palettes
01:06:09 - 01:12:40
Color Palettes
The nice-color-palette module is introduced into the project to provide low-effort harmonious colors.
Noise
01:12:41 - 01:17:34
Noise
Matt introduces the concept of noise in both what it does, and the basics of how to implement it with noise2D.
Coding Noise with noise2D
01:17:35 - 01:19:57
Coding Noise with noise2D
Matt jumps back into the code and demonstrates how to implement noise2D in the existing example.
Drawing with Text Characters
01:19:58 - 01:26:59
Drawing with Text Characters
Matt instructs on how to insert characters into the existing example.
Canvas Q&A
01:27:00 - 01:30:42
Canvas Q&A
A question is asked about how to save work when it is randomly generated,
Physical World Canvas
Generative Wall Drawings
01:30:43 - 01:35:09
Generative Wall Drawings
Matt introduces some of Sol LeWitt's work, which was not the artwork itself, but was the instructions to construct the visual piece. - solvingsol.com/solutions/
Generative Wall Exercise
01:35:10 - 01:37:27
Generative Wall Exercise
Students are instructed to perform their own interpretation of one of Sol LeWitt's works.
Takeaways of Generative Wall Exercise
01:37:28 - 01:39:37
Takeaways of Generative Wall Exercise
Matt demonstrates some of his own outputs from the Generative Wall Drawing exercise, and shows examples of how it looks in a 3D environment.
Three Dimensional Thinking
The Third Dimension
01:39:38 - 01:44:46
The Third Dimension
Matt introduces the three.js documentation, and shows a current events story about an AI artwork that sold at auction as a way to demonstrate where the field is going. - http://threejs.org
Three.js Concepts
01:44:47 - 01:53:00
Three.js Concepts
Matt introduces Materials, Geometries, Scene, and Camera used in ThreeJS that allow the user different views of the datapoints input into the system.
Coding a ThreeJS Isometric Cube
01:53:01 - 02:05:43
Coding a ThreeJS Isometric Cube
Matt introduces a basic ThreeJS 3D isometric cube template, and walks through what the variables are.
Capabilities of Three.js: Isometric Perspective
02:05:44 - 02:21:01
Capabilities of Three.js: Isometric Perspective
Matt introduces a basic ThreeJS template, how to render with isometric perspective, and how to instance many meshes in a single scene. - http://github.com/mattdesl/workshop-generative-art/blob/master/docs/cheat-sheet.md
Capabilities of Three.js: Color, Lighting, and Composition
02:21:02 - 02:28:15
Capabilities of Three.js: Color, Lighting, and Composition
Matt improves the scene by introducing color variation, directional lighting, and changes in composition.
Three Dimensional Thinking Q&A
02:28:16 - 02:29:46
Three Dimensional Thinking Q&A
A question is asked about how ThreeJS handles intersecting objects.
Rationale for Simple Shapes
02:29:47 - 02:31:02
Rationale for Simple Shapes
Matt discusses a project that inspired him from a film festival in Brazil, demonstrating how simple shapes can produce powerful images.
Making a GIF
Making a GIF
02:31:03 - 02:34:00
Making a GIF
Matt explains why a GIF may be a solution for showing solutions to clients, and transforms the example from the last section.
Exporting GIFs & MP4s
02:34:01 - 02:42:59
Exporting GIFs & MP4s
Matt demonstrates how to export GIFs using gitftool.
Easing & Trigonometry
02:43:00 - 02:51:46
Easing & Trigonometry
Matt introduces tools to solve easing issues that are associated when applying trigonometric functions. - cubic-bezier.com
Troubleshooting and webGL Q&A
02:51:47 - 02:54:28
Troubleshooting and webGL Q&A
Matt addresses several questions that were introduced, including clarifying what the difference between WebGL and ThreeJS is, and bugs in the previous example.
Shaders
Shaders
02:54:29 - 03:04:41
Shaders
Matt conceptualizes shaders and GLSL, and explains how shaders work in practice using gradients.
Primary Branding
03:04:42 - 03:05:51
Primary Branding
Matt shows an example of generative branding for a company by DIA Studio.
Shaders Example: Introduction
03:05:52 - 03:16:10
Shaders Example: Introduction
Matt jumps back into the code to re-create a branding design using shaders. The shaders template is introduced, and each section's use is explained.
Shaders Example: Shape & Form
03:16:11 - 03:26:22
Shaders Example: Shape & Form
Matt applies shaders to the template to start forming the desired image.
Shaders Example: Step Functions
03:26:23 - 03:30:55
Shaders Example: Step Functions
Matt continues iterating on the Primary Branding example by introducing the smoothstep function in order to smooth and feathered edges.
Shaders Example: Additional Thoughts
03:30:56 - 03:32:53
Shaders Example: Additional Thoughts
Matt introduces other aspects that can be augmented in the example that may yield interesting results, including gradient.
Shaders Q&A
03:32:54 - 03:38:03
Shaders Q&A
A different way of achieving the circle is explored. A question about whether smoothstep() and mix() are shader or glsl functions is asked. Resources from the repo are also reviewed for further learning about topics such as how to apply pixel shaders to a 3D mesh.
Hot Reloading & Future Features
03:38:04 - 03:40:05
Hot Reloading & Future Features
Matt demonstrates how to use hot module reloading in a project to speed up development. Future improvements to the tool are also discussed.
Introducing Noise
03:40:06 - 03:47:16
Introducing Noise
Matt applies noise to the shader using the glsl-noise npm module.
Introducing Color
03:47:17 - 03:53:02
Introducing Color
Matt introduces color to the shader using the glsl-hsl2rgb npm module.
Conclusion
Additional Thoughts and Q&A
03:53:03 - 04:02:52
Additional Thoughts and Q&A
Matt provides additional variables to tweak in the example, and questions are asked about the shader template. Further examples that demonstrate additional features are shown.
Live Example: Thought Process
04:02:53 - 04:19:52
Live Example: Thought Process
Matt begins with the WebGL example, and demonstrates some of the thought process that goes into a creative coding project by coding on the fly.
Live Example: Advanced Topics
04:19:53 - 04:32:28
Live Example: Advanced Topics
Questions are asked about advanced topics in noise, and when to use pixel shaders versus vertex shaders. Matt explores more advanced topics with the vertex and fragment shaders. A question is addressed at the end regarding incorporating light in from ThreeJS while using shaders.
Penplotter
04:32:29 - 04:36:39
Penplotter
Matt introduces the penplotter template for applications such as wood etching.
Blender
04:36:40 - 04:41:34
Blender
Matt introduces another project that was accomplished by scraping images of cities and using Blender, along with other methods, to create a crystalline image.
Current Projects
04:41:35 - 04:46:07
Current Projects
Matt discusses what he's been recently working on at the bequest of the audience.
Файлы примеров: присутствуют
Формат файла: MP4
Видео: 1920x1080, 16:9, 23.98 fps, avg 1200 kb/s
Аудио: AAC, 48kHz, 127, stereo

Скриншоты

Release Note: This course was brought you by one of the Torrentc users who was kind to sponsorship premium account and I just did my part uploaded here. Thank you anonymous for support.


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Торрент: Зарегистрирован ·  [ 2019-01-04 10:29 ] ·  bc987527452aeaeef2836fb2819b8367b168cd48

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